Tuesday, September 30, 2014

Bank Robbers

I was playing a lot of Payday 2 over the summer and had the urge to do a scene inspired from that game for my first illustration project. It was a pretty ambitious project that I definitely learned a lot from by trying out some new techniques.


Thumbnails. Chose #5 because I wanted to tackle something new, an interior with lots of figures.
I used some of my blender skills that I developed over the summer to create a 3D block mesh to paint over.



Lots of Figure Drawing

So this semester I'm taking 2 figure drawing classes, and already almost to the halfway mark I've burned through hundreds of sheets of paper (I filled up a large newsprint pad, using both sides of the page, in the first week). One class is very traditional in it's approach by focusing on correct drawing and proportion and the other is more expressive and experimental. I'm just putting up some of my favorites that I did.

















Friday, August 8, 2014

Summer Studies

I took two oil painting classes this summer at Lyme Academy of Fine Arts. Landscape with Mike Viera and figure painting with Hollis Dunlap. Both were great teachers and definitely helped improve my oil painting skills. Here is some of the work I did. All of these are 12"x16" and I spent about 3 hours on each.







Mech


The final image of the mech I created in Zbrush and painted in photoshop last semester.

Sunday, April 6, 2014

Robot Mech Model WIP




Trying my hand at hard-surface modeling in Zbrush. It is still in progress though. The end result will be rendered out into an illustration. Thanks to Nick Zuccarello who visited a few weeks ago and demoed some of his techniques. I learned a lot from him and made the process a bit easier.

Saturday, February 22, 2014

Zbrush Head

My first sculpt in Zbrush. It's a caveman/mountain man who is upset over his goat being stolen. I had more fun than I expected doing this.

Giant Train


Updating kind of late, I did this one the beginning of January.