I was playing a lot of Payday 2 over the summer and had the urge to do a scene inspired from that game for my first illustration project. It was a pretty ambitious project that I definitely learned a lot from by trying out some new techniques.
Thumbnails. Chose #5 because I wanted to tackle something new, an interior with lots of figures.
I used some of my blender skills that I developed over the summer to create a 3D block mesh to paint over.