Friday, December 11, 2015
Friday, July 31, 2015
Some New Pieces
I realize I have a lot of old art up on here that I think are embarrassingly terrible. I had the ideas of either deleting it all or leaving it to just show my progress at Ringling, but as an artist you never stop progressing. The one thing about this site that I enjoy is being able to go back to when I first started and see how far I've come. So I've decided I'll leave it up and continue to post here, but less frequently, like a post every 3 or 4 months that showcases some milestone pieces or experiments. The old stuff will stay, and I hope anyone who stumbles upon this blog enjoys being able to see my journey as artist. If you don't care about that you can go over to my ArtStation or Carbonmade to just see the good stuff.
If you want updates more frequently I have some links to other sites on my sidebar that I update more frequently, specifically Instagram and Twitter are great ways to follow me.
If you want updates more frequently I have some links to other sites on my sidebar that I update more frequently, specifically Instagram and Twitter are great ways to follow me.
Halo- In Progress |
Balcony Girl |
Cowboy |
Coastal Castle |
Reworked Transarctica |
|
Vine City |
Tuesday, May 19, 2015
Fractaland - Full Dome Project
I took some fun elective classes this last year at school, experimental imaging, and immersive media. In these classes I got to break away from still-image 2D illustration work and play around with motion and 3D software. I took experimental imaging in the fall and explored creating several videos using After Effects, Photoshop, Alchemy and a 3D fractal program called Mandelbulb3d. In the spring semester, I produced a video that combined all the elements that I learned in the fall and was shown on a state of the art, hemispheric dome projection system at Bishop Planetarium as part of the Cosmix 2015 show.
Fractaland by Mark Orzechowski from Cosmix on Vimeo.
Fractaland by Mark Orzechowski from Cosmix on Vimeo.
Thursday, May 14, 2015
General Motors Speedform
I had a great opportunity to take a class at Ringling that linked us with mentors from General Motors. Our goal for the semester was to make a speedform which is an abstract shape that conveys a certain aesthetic. I went for a graceful yet aggressive look. After a lot of brainstorming and iterations I came to a final form that I digitally sculpted in Zbrush and then made a physical model out of clay.
Wave Race Redesign
As a part of my senior project, I created a series of pieces based
around redesigning an old Nintendo 64 game, Wave Race. There were a
variety of different levels where players could race jet skis through
various obstacles. I decided to update the look of the game to a modern
level of fidelity while still retaining arcade-style levels. I
redesigned an existing level and created some new ones of my own that I
think would be fun to play. Below are some selected works, view the rest on my Behance.
Riders |
Jetskis |
Sunday, March 15, 2015
Wednesday, February 25, 2015
Tuesday, January 6, 2015
Subscribe to:
Posts (Atom)